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Distress Signal

Betrayal at the House on the Hill is a gem for board game enthusiast and horror aficionados, capturing the distrust that stirs in dire situations and using game mechanics that make every new game of it unlike any played before. Its only draw back is being rooted in a modern setting. What if this core game could be redesigned in a science fiction setting?

Distress Signal, and its inspiration Betrayal, removes the familiar, large, single board many are accustomed to and instead opts for a modular tile system. This leads to a new layout of the infected ship with each play through. Focusing on a horror in line with Alien and The Thing, a design aesthetic was established, creating an aura of isolation, distrust, and a believable future.

 

P r  o   j    e     c      t

Distress Signal Board Game

C l  a   s    s

Package Design 3

I n  s   t    R     u      c       T        o         r

Christine George

D A  T   E

Spring 2017

O B  J   E    C     T      I v E

Betrayal at the House on the Hill is a gem for board game enthusiast and horror aficionados, capturing the distrust that stirs in dire situations and using game mechanics that make every new game of it unlike any played before. Its only draw back is being rooted in a modern setting. What if this core game could be redesigned in a science fiction setting?

R e s u l t

Distress Signal, and its inspiration Betrayal, removes the familiar, large, single board many are accustomed to and instead opts for a modular tile system. This leads to a new layout of the infected ship with each play through. Focusing on a horror in line with Alien and The Thing, a design aesthetic was established, creating an aura of isolation, distrust, and a believable future.

 
 
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